Digital technology has in the last few years had an enormous impact upon the development of fields such as cultural heritage management and archaeology. This module will map out the development in archaeological research and practice during the last decades and relate this development to the profound changes within the areas of technology and method that have occurred during the same period.
The research is primarily based upon a review of printed and digital publications in archaeology and related fields from 1965 up to today. By means of interviews and questionnaires, a picture of both professional and public experiences and attitudes towards digital methods for the production and communication of archaeological information will be obtained. The project may, in the main, be regarded as a pioneer effort. Notwithstanding, in an international perspective, some examples of works treating similar issues in more general terms do exist.
The project aims at considerably improving our knowledge about the effect of digital applications on archaeological research and practice. The project will provide a good foundation for the development of future strategies in areas such as cultural heritage management, archaeological training and education and archaeological research.
The second module in the Digital Time Travels project is focused on the development of new methods for the presentation and publication of archaeological data, particularly the use and effectiveness of digital methods for the presentation of archaeological information to the public. In this module, we seek to cooperate with museums and other institutions as well as the general public to develop useful and meaningful models of past landscapes which engage and stimulate public awareness of archaeological remains. Additionally, this component of the project seeks to evaluate methods of data collection and display and to formulate guidelines for future use of these types of data.
Focusing on the use of collected GIS-based data and different methods of three-dimensional representation of past cultural and natural landscapes, Module II consists of a number of case studies situated in various locales throughout the world. Results of these studies will be published on the project website, and will also be displayed at participating institutions from the culture sector.
This module is primarily concerned with the development, testing and evaluation of new, digital forms of documentation, research, mediation, demonstration and visualization of archaeological and culture-historical information and results. The work aims at providing museums and institutions working within the domain of Cultural Heritage Management and related spheres a means by which to meet public interest in scientific results and fascination with historical and environmental issues.
The project is directed at an international audience including researchers, manufacturers, authorities, and institutions, as well as the public at large. The work is based upon a broad interdisciplinary formula involving academic researchers and specialists from the domains of technology, natural science, pedagogy and humanities and is supported by authorities and actors within the Cultural Heritage Management sector. The project will evolve in close collaboration with leading companies in the areas of GIS (Geographic Information Systems), Remote Sensing, visual content management and 3D modeling. Potential users and buyers of the final products include private and public institutions and museums, Universities and research organisations, authorities from the Cultural Heritage Management, Environmental Conservation and Documentation sectors, mass media, software and computer game developers and in the a broader perspective also the general public